Myles's Portfolio Site
I am a Graphics, Engine and Tools programmer.
I enjoy working on technology for games, cars and generally building / working on anything.
I am a Graphics, Engine and Tools programmer.
I enjoy working on technology for games, cars and generally building / working on anything.
A group project for a masters at University, now beginning full development.
Game currently early in development.
Most Unity code is stripped from the renderer, so the design is from scratch.
Renderer design is deferred, with two GBuffers, but forward is possible.
Position is reconstructed from depth, and used for stylized pixellated lighting.
This renderer uses Shadow Volumes calculated on the CPU with the Burst compiler / Job system.
This project was designed to be a procedural generator
which was quick in execution whilst being easy to use and extend.
This project also features realtime texture blending between biomes.
Now, the project is being built into a full procedurally generated racing game, along with tweaks to the generator to improve usability/performance.
Project Utopia OverviewThis was created as an Undergraduate University project.
The project showcases custom shaders for the skybox, which were an extra touch I did for fun,
along with a graphics customisation menu.
This also contains some of my first attempts at 3D modelling for the ships, asteroids and destruction particles.