Bibliography
- Anon - “1D, 2D & 3D Value Noise” (Accessed 07/11/22)
- Anon - “Normalizing Gradient Noise” (Accessed 07/11/22)
- Anon - “The Perlin Problem: Moving Past Square Noise” (Accessed 19/11/22)
- Anon - “Procedural generation: fractal noise” (Accessed 07/11/22)
- Cordes, P. StackOverflow Post (Accessed 04/11/22)
- Flick, J. - “Simplex Noise, keeping it simple”
- Lowe, J. and Vivo, P.G. - “The Book Of Shaders” (Accessed 17/10/22)
- Pitaksarit, S. - “JobAnimationCurve” (Accessed 13/12/22)
- Unity Technologies - Unity Manual (Accessed 13/10/22)