Project Utopia Blog
This blog documents the process of developing “Project Utopia”. This is a set of procedural tools designed to generate maps for a future racing game and/or survival project.
University Blog Entries
- Entry 1 - Project & Implementation Ideas
- Entry 2 - Mask Implementation
- Entry 3 - Mask Improvements, Intrinsics and Smoothing
- Entry 4 - Mask Fix, Gradient Fragment Shader & Async Texture Fetch
- Entry 5 - Inspectors & Biome Work
- Entry 6 - Finishing up Biomes & Mesh Generation
- Entry 7 - Biome Revamp (Now with Blending!)
- Entry 8 - Attempted seam fix & Biome Texture Blending
- Entry 9 - Biome Texturing/Blending Fix, Refractoring & Code Cleanup
- Entry 10 - Final Touches & Critical Evaluation of the Implementation
- Bibliography